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Flower shop in text mode

Flower Shop, the new picture added by the Spring 2015 update.

The Spring 2015 update was released on the 13th of April 2015 for iOS players; the 30th of April 2015 for Android players; the 2nd of May 2015 for Kindle devices; the 5th of May 2015 on Windows computers; and the 19th of May 2015 for Mac computers.

The Spring 2015 update introduced a new picture, Flower Shop, 11 new collections, and 70 new quests, making it one of the smallest content updates in the game's history.

Flower ShopEdit

The Spring 2015 Update introduced a new picture to the game called Flower Shop. Flower Shop is the 7th picture in a row to be added to the game that does not reward combining elements. Instead the only rewards are items from 5 of the new collections introduced in the update as well as any collection items that are mode dependent*. There are currently 11 collections whose items are mode dependent*.

When you first unlock Flower Shop, only the first half of the first Flower Shop collection is available to win, but as you progress through the pictures scene progress level more of the 5 Flower Shop collection items open up as potential rewards. This means that when you first open Flower Shop, there is only 8 things in the pictures 'can be found' list (the 3 from the first Flower Shop collection plus 5 items from one of the mode dependent collections), all of which are are collection items. The most items available to win in Flower Shop is 30 (5 each from every Flower shop collection plus 5 items from one of the mode dependent collections), once Flower Shop is at Professor Level. The poor reward pool for Flower Shop, even at high levels, combined with the fact that all potential items are collection items, which the game rewards system is weighted against, means that receiving no rewards for playing Flower Shop is a common occurrence, even with strong luck talismans activated. Typically, when luck talismans are activated they increase the total number of rewards but they do so by increasing the number of combining elements rewarded more than the number of collection items rewarded. This reduces their effectiveness on pictures that do not reward combining elements.

Like many of the other new pictures that do not reward combining elements, the collection items that are rewarded in Flower Shop are for collections that require a large number of valuable combining elements to combine. But unlike some of the other new pictures that do not reward combining elements, the collections that can be gathered from playing Flower Shop do not have high value rewards when you combine them. Although the mode only collections do give high value rewards when combined and also have lower combining element requirements than many collections in the game, it is worth noting that they can be won by playing any picture in the right mode* and not just Flower Shop, such as pictures that require much less energy to play or those that reward items from useful collections.

The 5 Flower Shop and 11 mode dependent collections that can potentially be won by playing Flower Shop are listed below, along with their combining element requirements and rewards for combining. The numbers next to the picture level indicate which items from the collection are available to win at that level, e.g. "Trainee (1, 2)" means the 1st and the 2nd item in that collection are available to win from Trainee level onwards.

Collection Name When items become available to win Combining Element Requirements Reward for Combining
Warm Gear Novice level (1,2,3) - Trainee level (4,5) Thread (x3); Needle (x3); Pin (x3); Thimble (x3) Lantern x3
Cold-fighting drink Trainee level (1) - Detective level (2,3,4) - Pro level (5) "Drink Me" Bottle (x4); "Eat Me" Cake (x4); Painted Rose (x4); Teapot (x4) The average weight x1
Collector's passion Pro level (1,2) - High Explorer level (3,4,5) Imitation Leather (x5); Buckram (x5); Gold Foil (x5); Parchment (x5) Random instrument x3
Chinese vase Academician level (1,2,3) - Magister level (4,5) Decorative Corners (x6); Satin Ribbons (x6); Imitation Leather (x6); Buckram (x6) Time Machine x1
Special coffee Magister level (1) - Professor level (2,3,4,5) Basilisk fang (x8); Salamander tail (x8); Griffin feather (x8); Unicorn blood (x8) Scroll x3
Venetian Masks Text mode* Small Key (x1); Painted Rose (x1) The average weight x1
Italian Cuisine Silhouette mode* Teapot (x1); "Drink Me" Bottle (x1); "Eat Me" Cake (x1) Explorer's Eye x2
Ghost Town (Collection) Night mode* Teapot (x1); "Drink Me" Bottle (x1); "Eat Me" Cake (x1) Lantern x2
Polar Fauna Morphs mode* "Drink Me" Bottle (x1); "Eat Me" Cake (x1); Rabbit's Waistcoat (x1); Mad Hat (x1) Time Machine x5
Amusement Park (Collection) Pairs mode* Small Key (x1); Painted Rose (x1); Teapot (x1); "Eat Me" Cake (x1) Dynamite x5
Wishmasters Pieces mode* Rabbit's Waistcoat (x1); Mad Hat (x1); Small Key (x1); Painted Rose (x1) Torch x4
Grandmother's Needlework Banish/Research "Scroll Eater" anomaly* Teapot (x5) Talisman Chest x1
Voodoo Magic Banish/Research "Ghostly Mirror" anomaly* "Drink Me" Bottle (x1); "Eat Me" Cake (x1); Rabbit's Waistcoat (x1); Mad Hat (x1) Dinner x1
Poker Combinations Banish/Research "Mystic Smoke" anomaly* Rabbit's Waistcoat (x1); Mad Hat (x1); Small Key (x1); Painted Rose (x1) Tool Case x1
Photographer's Things Curse mode* Teapot (x5) Lucky Dog's Chest x1
Animal Tracks Banish/Research "Lost Time" anomaly* Rabbit's Waistcoat (x1); Mad Hat (x1); Small Key (x1); Painted Rose (x1) Lunch Chest x1

*Note: The Spring 2015 update has not fixed the glitch in the game that is currently causing problems for the mode dependent collections, see the section on Glitches Not Fixed by the Spring 2015 Update for more details.

The Christmas 2014 Christmas balls and Winter Street Edit

  1. As part of the Christmas 2014 update the picture Winter Street required special items called Christmas balls, in addition to energy points, for each play. The Christmas balls were removed from the game as part of the Spring 2015 update and Winter Street is now a regular picture that just requires energy points to play. The Christmas 2014 collections that rewarded Christmas balls as rewards for combining them were also changed to reward regular game items such as Talismans and items to banish anomalies.

At the beginning of the Spring 2015 update, any remaining Christmas balls in a players inventory are converted into equal parts Fireflies, Ladybugs, Carrots and Cupid arrows, the 4 main special items needed to player the regular paid scenes in the game.

Spring2015-christmas balls

The Christmas2014 Christmas balls being converted into the standard 4 special items at the beginning of the Spring 2015 update!

Other Changes Made by the Spring 2015 UpdateEdit

Winter Street Make-Over Edit

In addition to becoming a normal picture that just requires energy points to play, the Winter Street picture itself has also been changed slightly. The Christmas Tree on the left hand side of the picture has been removed, as well as the Christmas decorations around the shop front and the presents located in the sleigh and elsewhere in the picture. The scene has also been changed from night time to day time. These changes make the picture less Christmas-centric and more of a general Winter scene.

Winter.street.old.new

Left: the old Winter Street from the Christmas 2014 update; Right: the new Winter Street from the Spring 2015 update.

Compass in Night Mode Edit

Prior to the Spring 2015 update, you could move the area of light visible in Night mode at the same time as moving the compass tool by placing the compass in the centre of the area of light and then dragging the compass. This meant you could continuously see the area around the compass while moving it. The Spring 2015 update has changed this, and now you can no longer move the compass at the same time as the visible area of the picture. You now must move the compass separately to a new area and then move the area of light to that area by either tapping that area of the screen or dragging the area of light to it.

Large Number Displays Edit

The Spring 2015 changed how the game displays some large numbers on larger screens (e.g. iPad screens). In the case of the energy meter at the top of a players home desktop, the game now uses the symbol 'k' for energy numbers greater than 1000 when displaying the players current energy, but continues to write out the whole number when displaying the players maximum energy. The abbreviated number is not rounded, and so stays the same for all 1000 points, i.e. the meter will display 4K for energy points [tel:4000-4999 4000-4999], meaning it is now difficult for a player to know exactly how much energy they have using the meter once they exceed 1000 energy points. In the picture below, the player currently has 5616 energy points out of a maximum 4195, which is displayed as 5k/4195. To see exactly how many energy points you have, you can use the top1000 list. Go to the friends section, and then go to the top1000 tab. In any category, press 'find me' to be brought to your own entry. Press on your avatar icon to bring up your stats, which will include your energy points in full. If you are not in the top1000 for any category, then press 'friends only' to display the rankings of you and your friends. Press 'find me' in any category and then press your avatar to see your stats. This change only effects the energy meter, the strength meter when visiting friends still displays the numbers greater than 1000 in full.
Spring 2015 energy meter

Current energy in the Energy meter now reads '5K' when a player has between 5000 and 5999 energy points, however it still displays the maximum energy as a whole number

In the case of combining element numbers in the Collections Section, the game now displays numbers greater than 99 as '99+' instead of displaying the total number the player has in their inventory. In the picture below, the player currently has 1482 Treble Clefs, 1000 Bass Clefs, 1036 Alto Clefs, and 1784 Sharps. To see exactly how many of a particular combining element you have, you can just press the box that shows the combining element requirements for that collection to bring up the detailed combining elements screen. The total number of each combining element in your inventory will be displayed. Alternatively, go to the Inventory Section of the game and select the 'different' tab. Here all your combining elements and how many of each you currently have are listed.

Spring 2015 combining element counters

Collections tab now displays '99+' for any combining element that a player has 100 or more of in their inventory

In the case of tools when playing pictures or puzzles, the game now displays numbers greater than 99 as '99+' instead of displaying the total number the player has in their inventory. In the picture below, the player currently has 182 Explorer's Eyes, 603 Lanterns and 1932 Time Machines. To see how exactly how many of a particular tool you have, go to the Inventory Section of the game and select the 'Tools' tab. The total number of each tool in your inventory will be displayed.
Spring 2015 tools

Tools area now displays '99+' when a player has 100 or more of a particular tool in their inventory.

In the case of the tools, the game has always displayed numbers greater than 9 as '9+' on smaller screens (such as iPhones). But even on the smaller displays the numbers of combining elements in the collections tab and the amount of energy in the energy meter had always previously been written out in full. Note that now iPhones also display the new number formats seen on larger screen devices including showing the number of tools up to 99 and displays numbers greater than 99 as '99+', just like larger screen devices.

Note: The Windows computer version of the game does not have the change in the energy meter or the number of combining elements in the collections tab, but does have the change in the number of tools displayed when playing pictures/puzzles.

Belated free gift for updating Edit

Arriving randomly, up to a month after actually updating, players received one Fortune Talisman as a free gift to reward them for updating to the Spring 2015 update.

Spring 2015 free gift

Free gift notification after updating to the Spring 2015 update

Daily bonus special items Edit

The Spring 2015 has added carrots and cupid arrow special items to the list of potential rewards when receiving a daily bonus for visiting friends.

Daily bonus invite list Edit

Prior to the Spring 2015 update, if your reputation level was higher than the number of friends you currently have, you could get some of your remaining daily bonuses by visiting the desktops of the players that populate the invite list of the friends tab. Although you cannot charge these players pictures/puzzles/awards, you could use one of your daily bonuses on them to gain an extra 100 experience points, 100 coins and potentially a special item or two.

The Spring 2015 update has removed this ability from the game, and now players can no longer collect daily bonuses from other players who are not already on their friends list such as those from the random invite tab.

Problems with the Spring 2015 UpdateEdit

Experience Points earned while visiting glitch Edit

Update 4th June 2015: A patch has been released for the iOS version of this update - version 1.13.5 - please note that if you download this patch, your points for visiting friends will return to 5 points per charge. This patch does not introduce new content, it is just a bug fixing technical update. If you are not experiencing technical difficulties with the game and do not want to lose the extra experience points for visiting your friends then do not install the patch until it has been confirmed that it has gone back to normal again.

Update 27th May 2015: The Android and Kindle versions of the update are now also back to 50 points per charge.

Update 5th May 2015: The Android and Kindle versions of the update are now out, and both currently suffer from the original problem - only receiving 5 experience points per charge. The iOS fix of restarting the game once and going back to 50 experience points per charge is still effective (only clear your cache if the restarting the game alone doesn't work). It took 16 days from the point of release of the update on iOS devices until the problem resolved itself. Android and Kindle players should try fully quitting the game and clearing their cache (note the procedure is different, depending on exact device, and some devices will have a cache specific to the game that needs to be cleared while others do not and so need the cache of the default browser cleared instead), but if this does not work then unfortunately players will have to wait, and hopefully the problem will resolve itself within the same time frame as it did for iOS devices (approx. 2 weeks from release of update).

Update 29th April 2015: A server update appears to have fixed this problem. In order for the change to take effect, you must first clear your devices cache, after which the experience points earned per charge will return to 50. To do this on an iOS device -

  1. Fully quit the game - double tap the home button (physical round button under the screen) to bring up the list of currently open apps. On iOS 7 or later this will bring up the full screen multitasking view. Scroll through the list of open apps until you find the Secret Society app preview. Swipe up on the app preview for the game, and the game will be fully closed. On iOS 6 or lower double tapping the home button will bring up a small banner at the bottom of the screen that contains the app icons for all open apps. Scroll through the list of open apps in this banner until you find the Secret Society Hidden Mystery app icon. Press and hold the app icon until it starts to wobble. Press the red dash in the top left corner of the app icon in order to fully close the app (note: it is very important to do this in the app preview banner on the bottom of the screen, not on the main desktop, as that will delete the app). Press the home button again to return to your home screen.
  2. Go to settings - safari and select 'Clear cookies and data' (note: this will close all tabs in safari and log you out of any sites you are currently logged into, so bookmark/save anything important first)
  3. Re-open the game and start visiting your friends again!

Original problem: The Spring 2015 update introduced a glitch to the game that drastically reduces the number of experience points a player earns while visiting friends. Prior to the update, players would earn 50 experience points and 50 coins for each picture/puzzle/award they charged on their friend's home desktop while visiting them. Players would also earn an additional 100 experience points and 100 coins (and potentially fireflies and/or ladybugs) for each friend they received a daily bonus for. Visiting friends was a great way to earn experience points as a result.

The Spring 2015 update has reduced the number of experience points earned for each picture/puzzle/award charge from 50 experience points to just 5 experience points. Players still receive 50 coins for each charge as well as the additional 100 experience points and 100 coins for any friend they receive a daily bonus for. But the 90% reduction in experience points earned per charge means that visiting friends is now a terrible way to earn experience points. This may negatively impact the number of players who visit their friends, as with slow servers during updates visiting is very time consuming. Players can still potentially win random collection items while visiting their friends, and these items are still ones that are considered valuable in the game, which will hopefully encourage people to continue to visit their friends.

Glitches Not Fixed by the Spring 2015 Update Edit

Level Unlocking Glitch Edit

Originally introduced by the Tavern Update, this glitch causes the game to change the requirements to unlock certain pictures. This means that players must reach higher game levels than expected to unlock these pictures. Not only does this glitch still exist in the Spring 2015 Update, but it impacts the new picture introduced by the update, Flower Shop.

This glitch causes the game level number stated at the beginning of the game to change to a higher number once the player reaches the original level. For example, for the Flower Shop picture itself, a new player will see that they must reach level 85 to unlock Flower Shop. However, as soon as the player reaches level 85 the picture will not unlock and trigger the quest to open the picture. Instead the requirements to unlock Flower Shop will change to show level 87 instead of level 85. Once the player reaches level 87 the Flower Shop picture will unlock and they will be able to open it. Below are examples of some of the pictures currently experiencing this glitch, and the true game level a player will need to reach order to unlock those pictures:

Picture Level Expected to Unlock Level Actually Unlocked
Witch's Hut 5 7
Winter Street 5 7
Christmas Eve 8 10
Tavern 55 62
Treasure Island 65 72
Theater 75 77
Excavations 80 82
Flower Shop itself 85 87

Mode dependent items won a play early Edit

Originally introduced by the Valentines 2014 Update, this glitch results in mode dependent items being won when playing a picture the game before the picture changes into the right mode for those items.

Some items in the game can only be found when playing (any) picture in a certain mode. For example, the items from the Venetian Masks collection can be won when playing a picture in Text mode. This glitch means that a player might win an item from the Venetian Masks collection in any mode, as long as the next mode in that picture is Text mode. This means that players could potentially win an item from the Venetian Masks collection in any other mode (e.g. Night mode) as a result of the glitch.

Confusingly, the Venetian Masks items will then still appear in the 'Can be found' list for the picture in the following play of the picture as normal (in Text mode, which they are supposed to be won in), but an item from the Venetian Masks collection will only be won in that subsequent play if the next mode after that play is also Text mode (i.e. Text mode repeats), otherwise items from a different mode dependent collection may be won instead.

You can tell which mode will come next in a picture by looking at the items won during the current play, as if any item from a mode dependent collection is won, then that mode will be the next mode in the picture.

RelatedEdit

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