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Memory Match is the third puzzle mini-game unlocked when starting a new game of the Secret Society: Hidden Mystery.

Memory Match is a pairs mini-game. Players must uncover all the matching pairs within a certain time frame. At higher levels there are increasingly higher numbers of cards on the game board.

Memory Match is unlocked when the player reaches level 6 in the game.

How To PlayEdit

The Memory Match game board contains a grid of overturned cards. Tapping a card reveals an image underneath. The object of the game is to find all the matching pairs of images.
Memory1

Once a card is over turned it remains overturned until a second card is selected. If the second card reveals the same image both cards are removed from the board. If the second card reveals a different image then both cards are turned face down again.

The game is won when all cards are removed from the board.

Tools in Memory MatchEdit

There are two tools available to use in Memory Match. The Time Machine adds 45 seconds to the game's timer. The Explorer's Eye overturns all cards revealing their images for 3 seconds.
Memory2

Hints and TipsEdit

There is no great strategy to Memory Match. Just work your way along the board looking for pairs systematically, either row by row or column by column. At the higher game levels this game can get quite repetitive and boring as the number of potential images does not increase, just the number of cards on the board. This means there are often multiple pairs of each image.

Save your Explorer's Eyes for use on other puzzles and pictures.

Resource Demands and Rewards for PlayingEdit

The amount of energy required to play Memory Match will increase as the level of the Puzzle is increased. The experience points and coins rewards for each win of the Puzzle will also increase to match the increase in resource demands, as will the pool of potential collection item rewards. The list of potential collection item rewards for Memory Match is made up of 10 Collections:

The pool of rewards available for each successful game of Memory Match contains both Collection Items and Combining Elements:

Level Resource Demands Minimum Resource Rewards Potential Game Item Rewards Pool
Energy Points Special Items Experience Points Coins Combining Elements Collection Items
Novice 24 N/A 90 110 Spring Pawn; Bishop; Rook; Queen; King
Trainee 30 N/A 100 120
+
Steel Spring; Teapot
+
Telescope; Stargazer's hat; Stargazer's cape; Lunar globe; Constellations map
Detective 36 N/A 110 130
+
Spiral Spring
+
Carnations; Violets; Daisies; Roses; Forget-me-nots
Pro 42 N/A 120 140
+
Gear
+
Genghis Khan; Alexander the Great; Napoleon (1); Hannibal; Caesar
High Explorer 48 N/A 130 150
+
Bronze Gear
+
Fabergé egg; Easter egg; Chocolate egg; Golden egg; Silver egg
Academician 54 N/A 140 160 Same as High Explorer
+
Turkish delight; Nougat; Chak chak; Churchkhela; Candied fruit
Magister 60 N/A 150 170 Same as High Explorer
+
Dominoes; Bingo; Backgammon; Scrabble; Monopoly
Professor 66 N/A 160 180 Same as High Explorer
+
Checkered shirt; Denim overalls; Straw hat; Burlap sack head; Straw
Grand Magister 69 N/A 170 190 Same as High Explorer
+
Ghost meringue; Mummy on a stick; Zombie drink; "Skeleton" cookies; Afterworld cupcake; Goose; Little bear; Wolf, Puss in Boots; Three little pigs

Note: In addition to the items listed above, other items may also be in the list of potential rewards for a particular play of the puzzle if there is an active quest involving the puzzle. As the collection Eastern sweets is listed twice in the list of potential rewards by accident (?), it is possible to win 2 identical collection items from this collection in one play.

RelatedEdit