Illusionist's Room is unlocked through normal game play when a player reaches level 41.
Players can 'pay to play' Illusionist's Room from level 39 onwards, where they can choose to pay with crystals (which will need to be bought with real money) to unlock the Picture early, rather than waiting until they reach level 41 and unlock it for free through normal game play.
Illusionist's Room is one of four regular pictures that require special items to play. In addition to energy points, a certain number of Carrots are required for each play of Mill.The number of Carrots needed depends on the level the picture is at. Carrots can be given as rewards for successfully investigating Misty Shed, Night Garden, Eastern Bazaar, and Mill, given out by Sphere of Miracles award, given out by the Pyramid of Wonder award and given as rewards for combining certain collections. From the Diary:
"I was always curious to see what was backstage at the Illusionist's act. And now the next magical photo gives me the chance to look at the Illusionist's Room! There are almost all of the Illusionist's accessories and devices that he uses during his performances. I wonder if he is a real illusionist."
- Ace of Spades
- Antique Scissors
- Bent Spoon
- Bottle of Poison
- Bow Tie
- Envelope with a Letter
- Magic Ball
- Magician's Box
- Pocket Watch
- Skein of Fishing Line
- Water Carafe
- White Rose
Morphs and Pieces modes have their own items that need to be found, separate from those listed above.
Resource Demands and Rewards for PlayingEdit
The amount of energy and Carrot Special Items required to play Illusionist's Room will increase as the level of the Picture is increased. The experience points and coins rewards for each win of the Picture will also increase to match the increase in resource demands, as will the pool of potential collection item rewards.
|Level||Resource Demands||Minimum Resource Rewards||Potential Game Item Rewards Pool|
|Energy Points||Special Items||Experience Points||Coins||Combining Elements||Collection Items|
|Novice||58||5 carrots||200||220||Treble Clef||Temperature sensor; Sound sensor; Smoke detector; Emerald crystal; Magical pyramid; Multigrid visor|
|Trainee||61||10 carrots||210||230|| |
+Bass Clef; Alto Clef
+Security camera; Remote control; Mousetrap; Ruby crystal; Magical cube; Infared laser
|Detective||64||15 carrots||220||240|| |
+Net; Throw net; Birdcage; Sapphire crystal; Magical cone; Low-frequency sensor
|Pro||67||20 carrots||230||250||Same as Detective|| |
+Lasso; Silver bell; Gold bell; Amethyst crystal; Magical prism; Aluminum antenna
|High Explorer||70||25 carrots||240||260||Same as Detective|| |
+Porcelain bell; Crystal bell; Ceramic bell; Diamond crystal; Magical cylinder; Gas sensor
|Academician||73||30 carrots||250||270||Same as Detective|| |
+Clown; Acrobat; Illusionist; Fakir; Juggler
|Magister||76||35 carrots||260||280||Same as Detective|| |
+Decoding lens; Thin frames; Fasteners; Chain; Clip
|Professor||79||40 carrots||270||290||Same as Detective||Same as Magister|
|Grand Magister||82||45 carrots||280||300||Same as Detective||Same as Magister|
Note: In addition to the items listed above, other items may also be in the list of potential rewards for a particular play of the picture depending on what game mode it is currently in (e.g. items from the Venetian Masks collection if it is in Text mode) or if there is an active quest involving the picture.